AI Insights · Timothy · October 2021
Top 5 Virtual Pet Apps on iOS in Australia Q3 2021
Explore the performance metrics of the top 5 virtual pet apps on iOS in Australia during Q3 2021, including downloads, revenue, and active users.
Performance of Top 5 Virtual Pet Apps on iOS in Australia in Q3 2021
In the third quarter of 2021, the top 5 virtual pet applications on the iOS platform in Australia demonstrated varying performance trends in terms of downloads, revenue, and active users. The data, sourced from Sensor Tower, highlights the dynamic nature of the virtual pet app market.
My Cat – Virtual Pet Games
Throughout Q3, weekly revenue for this app saw fluctuations, starting at approximately $2.3K and peaking at $2.7K in mid-August before declining to $784 by the end of September. Weekly downloads experienced a notable increase towards the end of the quarter, reaching 349 in the last week of September. Active users showed a gradual decline from 1.2K in late June to around 1K by the end of the quarter.
Cat Game - The Cats Collector!
This app saw its highest weekly revenue of $3K in early July, with revenue fluctuating and ending the quarter at $1.7K. Weekly downloads were relatively stable, averaging around 200-300 downloads per week. Active users remained consistent, ranging between 400 and 500 throughout the quarter.
Pet Doctor Care games for kids
Revenue for this app peaked at $1.7K in mid-July, with a noticeable dip to $524 by the end of August before slightly recovering to $539 in the last week of September. Weekly downloads showed a downward trend, from 1.3K in late June to around 764 by the end of the quarter. Active users followed a similar declining trend, starting at 2.1K and ending at 1.7K.
My Talking Angela 2
Having been released mid-July, this app saw a significant spike in downloads, peaking at 11.1K in late July. Revenue also saw a peak of $1.3K in early August. Active users reached a high of 27.3K in early August before declining to approximately 15.5K by the end of September.
Dog Game - The Dogs Collector!
This app, released in late July, had its highest weekly revenue of $1.5K at the end of July. Downloads peaked at 625 in mid-July but showed a gradual decline to around 230 by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.